![]() ![]() A second item vendor is found just outside the central hub – a Victorian mansion – where several quest-giving NPCs dwell, with branching paths that lead to the three main locations. You’re forced to backtrack to the forest starting zone regularly, as it’s here where the potion vendor, collectible exchange, and experience point trader are located – meaning you can only ‘level up’ by returning to this zone, and need to keep reminding yourself to revisit. In keeping with the Alice in Wonderland theme, looking glasses function as fast travel portals, with one found in every location. Light puzzle solving also features, usually involving finding and matching symbols, or similar logic-based endeavors. Ravenlok not so much, often concise with her responses. ![]() NPCs are quite talkative, giving insight into their predicaments. Over the course of this 5-6 hour adventure you’ll get to meet, and defeat, several characters from the works of Lewis Carroll, including a tag-team battle against Tweedledum and Tweedledee. To thwart the Queen’s plans, our adolescent hero must seek three stone hearts – each located in a different governed area. With a distinct dislike for the realm’s white rabbit population in particular, the rampaging royal turns the once friendly woodland critters hostile – creating an army of adversaries in the process. In typical fairy-tale fashion, this world is in dire need of a hero, feeling the wrath of an egocentric Queen. After completing a few chores, Ravenlok stumbles across a magical mirror – or looking glass, if you will – that leads to a fantasy realm. The story begins in the present, with Ravenlok’s parents unloading a removal van as they relocate to a country homestead belonging to a late relative. Even our young heroine – christened Ravenlok upon stepping into a fantasy realm – has a mixture of graphic styles, blessed with pixel art facial features. We’re not sure if this was to accelerate development or an artistic choice, but when the two start styles clash it does make for an experience that’s often eye-catching. ![]() ![]() You may be pushed hard to tell that it features voxel visuals at times, as a lot of the backdrop elements use regular, everyday, polygons. Developer Cococucumber rounds off their ‘voxel trilogy’ with this Alice in Wonderland inspired sword-swinging adventure. ![]()
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